Thursday, September 5, 2013

Mighty No. 9!

I'll admit that, growing up, I never played Mega Man that much. (Or Rockman as he's known in Japan)  Mostly because I didn't own a Nintendo.  (Sega Genesis for Life!)  But I did know him through other means, mainly through the Saturday morning cartoon as seen here:

 
As with most cartoons in the 80's and 90's, the animation in the intro
was vastly superior to what was in the actual cartoon.
I also had the action figure from the cartoon as well:
 
It wouldn't be until much later in life that I finally got to play Mega Man X and Mega Man Legends, finally giving me a much needed dose of the Blue Bomber.

Then Capcom, developer company and owner of the Mega Man franchise pulls this shit...

 Mega Man Legends 3 was not only announced in 2010 but also had a strong fan community as the developer allowed fans to choose the design of new characters.  Unfortunately, in the following year, the game was cancelled without much of a reason why.

It seemed that Capcom was trying to squash Mega Man's involvement in any game as no future games have been announced and Mega Man was suspiciously absent from Marvel vs Capcom 3's roster despite appearing in the last two games.

Although, it seems that Capcom might be getting off their ass with announcement of Mega Man as a fighter in the new Super Smash Bros.




Fortunately, Keiji Inafune, Co-Creator and Lead Designer of Mega Man all the way from the beginning, has the fix for us.

After quitting from Capcom, a company he's worked for for 23 years, he started his own company Comcept.  Seeing as Mega Man is the legal property of Capcom, Inafune is dead set on giving us his spiritual successor:  Mighty No. 9


Yes, I know he looks like Mega Man with serial numbers scratched off but that's the point.  If Capcom isn't going to give us a new Mega Man game, then Comcept will give us a game that's true to the style and spirit of the Mega Man games.

On August 31, 2013, Inafune and Comcept put up a campaign on Kickstarter, the crowd-sponsored funding website, to help fund the game.  With a goal of $900,000, Inafune pleaded with fans to help support the game.

In 24 hours, the game reached its goal.  As of this post, they've collected a total of $1,629,900!

However, you can donate as the campaign still has 26 days to go.  With each stretch goal, the reach of Mighty No. 9 grows larger as the game was only going to be released on PC.  Now, because of the continuing donations, the game will be on Mac and Linux.  And, knocking on wood, if it reaches a goal of $2,200,000, the game will be released on PS3, X-Box 360 and Wii U.

Here's the link: Mighty No.9 Kickstarter 

Even though the game's existence has only been announced a few days ago, there's been a plethora of fanart out on the web already, so I figured I'd close the post off with some of my favorites.

Here comes a New Challenger by AndrewDickman




Step Brothers Rough by RyanJampole

The Mighty No. 9 BECK by Helios




rollcall by FuPoo




It's in your hands now. by DuoDynamo



Mighty No. 9 by DanSyron